Jumat, 24 Juni 2011

Tales of producer doesn't consider the series an RPG, likes flawed characters, believes character growth to be very important

The following information comes from an Iwata Asks feature with the producer of Tales of the Abyss, Makoto Yoshizumi...

- Yoshizumi says it's always important to know your fans
- Yoshizumi would often vidist game stores to note what what the people wanted, what they bought, what they would like, and what kind of people they were
- when the original Tales of launched, it managed to sell fairly well against a Dragon Quest launch
- it is important to make the games in the series special, which is why the first game had voicework and songs
- Yoshizumi thinks the characters in Tales games are very special
- players should be able to empathize with everyone in games — even the enemies
- villains aren’t pure evil, says Yoshizumi
- villains are just fighting for what they believe in
- Yoshizumi says the series isn’t about role-playing and doesn't consider the series to be in the RPG genre
- he believes players pick up the games to learn about the characters and to see them grow
- this is why each game is labeled an “______ RPG” genre
- Yoshizumi would like to call the games something other than RPGs, but he feels this would cause confusion
- “Everyone calls it an RPG, but it’s really not, so I’m sorry [for tricking you].”
- Tales of the Abyss is “an RPG where one learns the reason for one’s existence”
- it's also a game about discovering yourself
- Yoshizumi took a risk when making the protagonist of Abyss someone who was very selfish and annoying in the beginning
- players would see the main character change over the course of the game, eventually turning into someone likable
- Yoshizumi didn't want a storyline where “the fated protagonist had a perfect life and a perfect upbringing, and he grew up to defeat the demon king.”
- he instead wanted a story with flawed characters

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