- comic book artist Adi Granov came in to do artwork for the project
”This work was done by Adi Granov that Square [Enix] had hired to do artwork. We set up all of the initial art and internally created the character classes. All of that goes through an approval process where we send it to Square and they offer their input. One of the challenges working with the 3DS is the screen real estate. You can’t take a realistically proportioned character and convey them on the screen as well. We have a slightly stylized look to the game just because the proportions need to be exaggerated so they can be readable on the screen. That’s where we worked with Square to come up with a good look for our game” - Chris Bromby, art director at n-Space